![2021 China Gaming Industry Report is Out, Highlighting Worries That Growth Cannot Continue as it Has -- Superpixel 2021 China Gaming Industry Report is Out, Highlighting Worries That Growth Cannot Continue as it Has -- Superpixel](https://storage.superpixel.com/article/18537/d6b233261cf9904d1ea65cffc9fb25c0.png@900xAUTO)
2021 China Gaming Industry Report is Out, Highlighting Worries That Growth Cannot Continue as it Has -- Superpixel
![The World's 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo The World's 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo](https://newzoo.com/wp-content/uploads/2020/05/Newzoo_Games_Market_Revenues_2020.png)
The World's 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo
![PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game](https://www.dsogaming.com/wp-content/uploads/2018/05/111-global-video-games-market-value.jpg)
PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game
![2021 China Gaming Industry Report is Out, Highlighting Worries That Growth Cannot Continue as it Has -- Superpixel 2021 China Gaming Industry Report is Out, Highlighting Worries That Growth Cannot Continue as it Has -- Superpixel](https://storage.superpixel.com/article/18537/b035c197ecc362c2241ea3facd9ea6e6.png@900xAUTO)